#include "physicsmanager.h"

namespace gecko
{

PhysicsManager::PhysicsManager()
{

}



void PhysicsUtil::ConvertVector( const Vector3f & in, b2Vec2 & out )
{
	out.Set(in.x, in.y);
}

void PhysicsUtil::ConvertVector( const b2Vec2 & in, Vector3f & out )
{
	out.x = in.x;
	out.y = in.y;
	out.z = 0.0f;
}

}
